Bothans

Bothans are the galaxy's information brokers. Adept at picking up on secrets or seeing things other species ignore, Bothans can be valuable assets in any endeavor—or untrustworthy partners.

The Bothans operate the most elaborate and extensive intelligence network across the galaxy. This "spynet" works through moles, provocateurs, sleepers, and drop-offs which transfer information down a clandestine web to the Bothan spymasters. Though the spynet hubs on Bothawui are Bothan-run, the majority of its "placed" agents are foreign species.

Physiology: Highly attuned senses that aid in gathering and relaying info. Their noses can distinguish between many smells. Eyes have an extended range focus. Their large ears can be rotated and bent to pick up directional sound. Stands at an average 5’2”. Their small size allows them to often go unnoticed and slip through cracks that would never fit a human. Can communicate with other Bothans by rippling their fur, discovering changes in mood and specific code.

Society: Their roots are tied in acquisition, manipulation, and utilization of knowledge. Motivated purely by prestige, never wealth. A Bothan’s reputation is all it has. A Bothan Council governs the Bothan worlds. The major clans have one representative, which then elect the Council Chief. Shun outright confrontation. Information is their weapon: the truth is the ace up their sleeve

Homeworld: They hail from Bothawui, a temperate world in the Mid Rim. They have also established major colonies on Kothlus and Torolis.

Language: Bothese is the native tongue; Botha is its written form. Almost all Bothans are fully fluent in Basic. Make use of Wrendui, the nonverbal cues and emotions a Bothan can communicate through their fur. Wrendui has many has many coded forms where a cipher is needed to understand a given form well. Well-trained Bothan spies can switch between different forms of wrendui in a single ripple of their fur

Life on the Fringe: Bothans naturally gravitate towards professions in which information is king. They make strong Traders, Scouts, Thieves, and Politicos. They will attempt to ascend the chain of command of their current career. Through the Bothan Spy Network, they funnel knowledge to help their clan back on Bothwui

Species Abilities
 * Wound Threshold: 10 + Brawn
 * Strain Threshold: 11 + Willpower
 * Starting Experience: 100 XP
 * Special Ability: Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent.