How Did The Character Get Into This Line of Work?

Figuring out the answer to this question should flow fairly easily from the process of choosing the character's career. Having considered the history of the character, the player should be able to put some additional focus on the parts of his story that led to his current professional circumstances.

What was he doing before the campaign began? How did his circumstances lead him to where he is now? For whom was we working, and what work did he do? What natural talents does he possess? Does he have a reputation, and if so, on what was it built? As he grew up, did he have any special education or focus? Did someone take the time to teach him a specific set of skills?

The player who takes the time to consider how his career choice developed prior to the campaign will likely find choosing his initial specialization far easier.

Example: Specialization Selection Through Background:
 * Betty determines that she wants to be a galaxy savvy Explorer. Her first instinct is to select the Scout specialization, but her GM encourages her to spend some time considering how her character got to the point where she is as the campaign begins.
 * Betty lets her imagination wander, and a story begins to form—she grew up on Coruscant, surrounded by duracrete and transparisteel, yet she longed for wide open spaces and natural surroundings. She did all she could to get off the planet and out into space. As Betty looks over the talent trees, she realizes that Fringer makes a lot of sense to her, providing a combination of the street savvy she should have being from Coruscant, a high level of toughness and grit, and the piloting gifts she really wants to exploit.