Races

In Edge of The Empire, players have a wide variety of options to choose from when choosing a species to play. The billions of worlds of the Star Wars galaxy confer nearly unlimited possibilities. The diverse crowd in the Mos Eisley Cantina scene in Star Wars: Episode IV A New Hope offers but a glimpse at the sapient creatures who inhabit this faraway universe.

This section provides detailed rules for eight major species types, though this should not dissuade players from choosing species not listed here. Star Wars is not Star Wars without its aliens. Players should be able to encounter new life forms in their adventures and also have the opportunity to roleplay them. The very nature of the fringe is to break boundaries and find new possibilities—the only limitation is imagination.

CHOOSING A SPECIES

A player must choose a species for his character, even before he commits to a career. The choice of species and career can go hand-in-hand and stress a charac- ter's background story above all else.

Each species has idiosyncratic abilities and characteristics that influence the next stage of character creation, the picking of careers. Species selection determines the initial ratings of characteristics, like Brawn and Cunning, and startingexperience points (XP). Players use theallotment of XP for modification of characteristics or for the acquisition of new skills and talents appropriateto their character's background and their career.

Remember, a wide range of characteristic distributions can be created by spending starting XP, so do not feel forced to choose a specific species for its characteristics. In addition, the characteristics of a character do not define him completely. Good role-playing and storytelling do more to create a character than numbers ever do.

List of Races in alphabetical order:
 * Bothans
 * Droids
 * Gands
 * Humans
 * Rodians
 * Trandoshans
 * Twi'leks
 * Wookiees